Galaxies Aflame Online 2

Galaxies Aflame Online 2

About

Address 75.102.27.211:57921
Hostname Galaxies Aflame II
Status Online Checked 4 minutes ago
Players 0 / 100
Location United States of America United States of America
Version 0.199.654
Registered by Alfred228
Registered since October 1st, 2016 09:34 PM EST
Last update October 31st, 2017 10:15 PM EST
Tag(s) AI Authentication PvP Roleplay

Statistics

Uptime 100%
Vote(s) 0
Rank 23
Score 2
Favorited 0
Comment(s) 0

Description

Greetings, and welcome to
-=Galaxies Aflame Online=-

Server IP: 75.102.27.211:57921
Server TeamSpeak: 74.91.123.159
TeamSpeak Group web-sight. http://myrmidonlegion.com

Server Rules

01. No sexually explicit names, ships, or stations. Any violations will result in the removal of that object and the loss of any materials used. Blatant sexual innuendos will not be tolerated.

02. No camping faction home-stations (loss of faction invulnerability voids this rule).

03. No "Coring." (ramming a core through an enemy ship) Violators will be removed from the server.

04. No duping, glitching, or cheating. Anyone found will be permanently removed from the server.

05. Don’t be a dick. (Admins reserve the right to enforce this rule as applicable)

06. These rules are subject to change at any time under the discretion of the administrators in order to maintain smooth operations.


=News=
The server is currently undergoing a rebuild. This means custom AI ships and stations for the three AI factions, and maybe at some point a few custom factions. In any case, wile we do not mined you playing on the server we ask that you understand we are working on it and may brake it every now and then. However if we wipe it at some point, we will let you know a few days in advance.

Before you begin on your great adventure, you may find some knowledge of the universe helpful.

Warheads have had their damage increased to make them more effective. So have fun with that. but be careful

we have also limited ship mass to 500,000 and stations to 1,000,000. We did not do this lightly, however it was necessary for performance reasons and balance. Many players can't handle having 1 million mass ships fly past them.