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StarMade v0.201.126 - Weapon Update

July 10th, 2018 06:58 PM EST

After over 100 dev builds, the weapons update is finally here. It might be even bigger in scope than the power update. It not only introduces a lot of [...]

StarMade Weapons Update - Prebuild

June 24th, 2018 02:43 AM EST

Greetings citizens, ~The weapon update just entered the pre-release state. All the features we wanted to add are now implemented.In terms of content [...]

StarMade Dev Blog - The Weapons Update

April 17th, 2018 07:09 PM EST

Hello players,The first dev build is now available. There is a lot to cover in this update. The primary focus of this update is to make weapons more [...]

Schine Q&A Answers - 31st of March

April 14th, 2018 07:10 PM EST

Hi, we've released answers for the Q&A opened on the 31st of March. The answers are available on our forum here: [...]

Schine Q&A Answers - 15th of March

March 31st, 2018 06:22 PM EST

Hi, we've released answers for the Q&A opened on the 15th of March. The answers are available on our forum here: [...]

StarMade Patch - SSL Update

March 26th, 2018 09:39 PM EST

Greetings,We've just released an update to fix SSL certification caching issues, this patch is required for both clients and servers.We're currently [...]

StarMade Dev Blog 15 March 2018

March 15th, 2018 04:23 PM EST

Greetings citizens, ~DevelopmentWeapons UpdateThe first prototype is about 1-2 weeks away. We will going to do a full news blog for all the changes [...]

StarMade v0.200.332 - Reactor System

February 3rd, 2018 04:50 AM EST

Hello players,This update contains some fixes for problems with the last update, as well as a new advanced system for reactor design.Reactor [...]

StarMade v0.200.311 - Power 2.0

January 20th, 2018 06:44 PM EST

Greeting, Citizens ~The power update has been finally released.FeaturesPower 2.0If you kept track with our last few dev blogs, you will already know [...]

[Pre-build] StarMade v200.250

December 10th, 2017 05:27 AM EST

This is not a full release, this is a release we believe to be ready, but still needs public exposure for testing. Pre-builds are after development [...]